
Name: Dammian Raider
Armor Class: 14
Hit Points: 30 (4d8 +12)
Speed: 30′
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Saving Throws: Dexterity +5, Constitution +4
Skills: Athletics +4, Perception +3, Stealth +5
Senses: Passive Perception 13
Languages: Common
Traits:
- Mounted Combatant: The raider has advantage on melee attack rolls against unmounted creatures that are smaller than their mount (Note: Only if mounted. Many are not mounted during day to day guard duty in the city).
- Skilled Rider: The raider has advantage on saving throws made to avoid falling off their mount.
- Pack Tactics: The raider has advantage on an attack roll against a creature if at least one of the raider’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions:
- Multiattack: The raider makes two melee attacks.
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
- Short Recurve Bow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Description: Dammian Raiders are skilled and disciplined warriors, known for their agility and combat prowess. They carry scimitars and short recurve bows designed for effective use from horseback. They wear lightweight leather armor, allowing for both protection and mobility. These raiders are often seen patrolling the The Last Oasis and its environs, maintaining order and protecting the interests of the governing body. They are led by Lord Valdar.