
Name: Giant Rat
Armor Class: 12
Hit Points: 7
Speed: 30′
Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 11(+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
Senses:
- Darkvision: 60 ft.
- Passive Perception: 10
Traits:
- Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
- Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions:
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description: Giant rats are significantly larger than their ordinary counterparts, roughly the size of small dogs. Their fur is matted and filthy, a patchwork of dark browns and grays, with patches of bare, scabbed skin visible in places. Their eyes gleam with a malevolent intelligence, glowing a sinister red in the dim light. Their long, hairless tails whip through the air as they move, and their sharp, yellowed teeth are constantly bared, ready to bite. The rats’ claws are long and jagged, capable of tearing through wood and flesh alike. A foul stench surrounds them, a mix of decay and the filth of the sewers they inhabit.