Elite Dammian Raider

Name: Elite Dammian Raider
Armor Class: 17 (Half-Plate Armor, Shield)
Hit Points: 52 (8d8 +16)
Speed: 30′
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Saving Throws: Strength +5, Dexterity +4, Constitution +4

Skills: Athletics +5, Perception +4, Stealth +4, Intimidation +2

Senses: Passive Perception 14

Languages: Common

Traits:

  • Mounted Combatant: The raider has advantage on melee attack rolls against unmounted creatures that are smaller than their mount.
  • Skilled Rider: The raider has advantage on saving throws made to avoid falling off their mount.
  • Pack Tactics: The raider has advantage on an attack roll against a creature if at least one of the raider’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Tactical Leader: The raider can use a bonus action to grant an ally within 30 feet advantage on their next attack roll.

Actions:

  • Multiattack: The raider makes two melee attacks.
  • Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
  • Short Recurve Bow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Description: Elite Dammian Raiders are the best of the best, known for their strength, intelligence, and tactical prowess. They wear half-plate armor and carry scimitars and small round leather shields for melee combat, as well as short recurve bows designed for effective use from horseback. These elite warriors are often seen leading patrols and missions, maintaining order and protecting the interests of the governing body. They are led by Lord Valdar.